![]() The new hero system adds even more role-playing aspects to a game that has always taken a more personal slant in terms of heroes and units. It's impossible to say with complete certainty that the game is perfectly balanced with so many races and units involved, but it is certainly more balanced than Battlecry 2. Thankfully, some of the old races received needed tweaking to help balance things out a bit. If you use the same strategy when using the High Elves as you do the Dark Dwarves you're dead meat. Even better, there are very few repeat units so each race is different in terms of abilities, look, and required tactics. With the addition of the new races (Plaguelords, Ssrathi, Knights, Empire, and The Swarm), the grand total of playable races is up to a whopping 16. ![]() There's plenty of variety in Battlecry III. ![]() However, if you buy your real-time strategy games with the intent of battling it out over the Internet or a LAN, you're probably going to find Battlecry III a major disappointment. This latest installment is basically a much-improved version of Warlords Battlecry II with a lot more goodies, tweaks, and refinements tossed into the design. The basic game hasn't changed all that much - at its core, you still create a hero, build bases, harvest resources, and conquer your enemies - a formula similar to most traditional real-time strategy games. If you're primarily a single-player gamer, then it's easy to recommend Warlords Battlecry III.
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